sevenhidesmods: (Default)
sevenhidesmods ([personal profile] sevenhidesmods) wrote2016-10-19 03:15 pm
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Applications

Applications

OPEN
open until player cap met

Player Count: 12/50

Apping into Seven Hides is pretty straightforward! If you have any questions, feel free to hit us up at 7hidesmods [at] gmail [dot] com. Please be sure to check the taken list before you submit your app!

Seven Hides has a player cap of 50 at this time. Applications may be submitted at any time, even after the cap has been met, though applications after the cap will be put into the queue and held on a first come, first serve basis. We want to make sure players in the queue are still interested and will contact the player at the top of the queue with a 72 hour response request when a slot becomes available.

Please leave your application as a comment to this page with the title being Character Name | Canon | Reserved/Unreserved.

Player Information


Player name: [Your name.]
Player contact: [AIM, plurk, e-mail, whatever you're comfortable with.]
Timezone: [What timezone do you primarily reside in? This will make coordinating for Rituals easier.]
Are you over 16: [This game involves heavy themes and death. You must be 16 years-old or older to play.]

Character Information


Character Name: [Your character's name.]
Canon: [What canon is your character from?]
Canon Point: [What point in your character's canon are you taking them from?]
Emblem: [You have a choice here. Either the mods can choose an emblem for your character to be aligned with, you can choose one yourself right now -- with an explanation of why you chose that emblem, or you can enter the game un-aligned and choose one as the game goes along. You can remain un-aligned until your first game, but bear in mind your character will not have any memories/powers until they are aligned with an emblem.]

Character history and personality: [This is a combined section and very important. Please show off how well you know your character!]
Powers (if any): [Does your character have any special powers? Keep in mind that no matter how strong your character is in their canon, the Emblems are still more powerful. Game-breaking powers will have to be nerfed.]


Sample: [Please provide a third person sample or 3 links to threads or the tdm to showcase your writing style.]

application
willinglyfell: (Default)

Re: Revision Request

[personal profile] willinglyfell 2017-03-03 08:59 am (UTC)(link)
Tyrael was the Archangel of Justice and all that represents. Initially, he had strictly adhered to rules and laws, but laws are not always just, as he came to learn. There was a time when the Angiris Council voted to destroy all humanity and he voted against it. While humans have the powers of good and evil in them, they cannot all be a threat. It wouldn’t be just to kill them all.

By the views of Heaven, he’s a maverick. If it’s the just thing to do, he’ll go against Heaven’s laws. He won’t allow their laws to bind him to inaction. Their highest law is to not interfere in mortal affairs. Tyrael ignores that time and again because it is the just choice.

As the angel, he was almost always calm and controlled. While he could be provoked to anger, even that was normally controlled. Even when Imperius was accusing Tyrael of transgressions against Heaven, he was controlled. Imperius, quick to violence and aggression, attacked him. After Tyrael had taken his weapon, he did not attack Imperius, who had backed down for the moment.

As a mortal, he still tends to be calm, but he’s learned what fear is and has felt it; he no longer has that preternatural calm. He has been crippled by terror, by despair, and been in fear of his own, new mortality. These were the first of many things about being mortal that would strike him in ways he never expected.

With his recent mortality has come a new sense of wonder for him. He still doesn’t understand how humans can keep going on in the face of all the horrors against them. He had never understood what it was to face death and evil on a mortal’s level and is amazed by the resilience of mortals. This new sense of wonder has given him something of a child-like side when it comes to new things. When he realized that humans have to eat multiple times a day to keep their strength up, he felt it was logical to simply eat until he could eat no more and get all of that out of the way. While he learned that it didn’t work - and was quite uncomfortable - he was still puzzled about why it didn’t work.

Tyrael tends toward impartiality; it is part of him to be fair. When the witch Adria joins them, he isn’t fooled into believing that she means them no harm. He may not be able to see what she’s planning, but he knows the plan is there. He knows there is no alternative to her plan, at least not one they could enact before the Great Evils overwhelmed Sanctuary.

Tyrael is the dual Aspect of Justice and Wisdom. His Wisdom has come from being mortal, but Justice is what he is.